31 Teams · $2,300 Prize Pool
Team: beTheNOOB | Score: 4.230 / 5.00
A browser-based chaos engineering simulator that turns distributed system failure — cascading latency, service dependencies, and blast radius — into a visceral, visual, and educational experience. Built with TypeScript, featuring clean component separation, sophisticated state management, real-time metrics tracking revenue loss and user frustration, and a smooth 60fps animation loop.
Team: Gladiators | Score: 4.211 / 5.00
An evolutionary drawing web app where strokes persist, decay, and mutate over time — creating emergent glitch art through autonomous system collapse. Built with a React/Go stack, the project turns the act of drawing into a conversation with entropy: your art degrades, transforms, and becomes something entirely new without your control.
Team: System Architects | Score: 4.080 / 5.00
An interactive, browser-based System Design & Chaos Engineering Simulator. Unlike traditional diagramming tools that produce static images, System Sketch creates living architectures that simulate traffic loads and collapse under stress, with self-healing capabilities using auto-scaling and caching strategies.
$100 per category · Teams can win in multiple categories
Best Technical Execution — $100
beTheNOOB | 4.20 / 5.00
🥇 Also 1st Place Grand Prize
Best System Design — $100
keystone | 4.33 / 5.00
A game where progress is decay — every action destabilizes the world. Built with Next.js/TypeScript and a custom Canvas 2D engine, with clean architectural separation.
Best Creativity & Expression — $100
Gladiators | 4.44 / 5.00
🥈 Also 2nd Place Grand Prize
Ranks 4–10
keystone | 4.044
A game where breaking something is more interesting than building it. Every action destabilizes the world — your goal is to experience the most beautiful destruction possible before the system gives in.
Abhinav Shukla | 4.027
Gamifying the collapse of software systems. Inspired by Solo Leveling, it reconceptualizes debugging as an immersive power fantasy with Boids-based particle flocking, Zustand state management, and an evolving shadow army.
The Broken Being | 4.027
An AI-driven particle physics sandbox where destruction triggers evolution. Draw structures, watch them fracture, and see GPT-4 generate new physics rules in real-time as the system evolves.
Sanjay Sah | 3.873
A controlled chaos simulator with a Tron-style UI, entropy-driven visuals, Tone.js audio design, and chatbot phrase adoption. Designed to cultivate errors, not prevent them.
Team Baman | 3.827
A real-time geopolitical cascade simulator. Trigger sanctions, dissolve alliances, and master collapse across a 3D globe with 25+ countries and AI-driven cascade mechanics.
Nikhil Mallik | 3.827
A recursive physics platformer where the environment degrades based on your actions. Every move generates entropy, and ghost platforms haunt your path through a garden of decaying data.
TheExperimentalists | 3.822
Breaks complex systems down to their atomic fundamentals. Define rules — attraction, repulsion, chaos — then watch small interactions create large-scale emergent patterns.
Ranks 11–31
| Team | Awards | Prize |
|---|---|---|
| beTheNOOB | 1st Place + Best Technical Execution | $1,100 |
| Gladiators | 2nd Place + Best Creativity & Expression | $400 |
| System Architects | 3rd Place | $200 |
| keystone | Best System Design | $100 |
| Community Choice (TBD) | Community Award | $500 |
| Total Prize Pool | $2,300 | |